Toribash
Original Post
Toribash 5.70 beta - Windows, macOS (Steam)
Hi, the beta version of Toribash 5.70 is now available!
This update features several updates for modmakers and experimental physics updates.

Getting update on Steam:
  • Right-click on Toribash in your Steam Library and select "Properties"
  • Navigate to "Betas" tab
  • Select "alpha" branch in "Beta Participation" dropdown

Standalone (Windows only):

What's new:

  • Experimental: Fixed bodypart damping
    Historically, Toribash had a typo in its physics simulation code which lead to body damping not working correctly - instead of being applied once for every bodypart every frame, game would only apply damping to a single bodypart that corresponds with player's ID. That lead to issues with identical moves working differently when executed by players in Tori and Uke spots, relaxed joints getting weird rotations, etc.
    This update addresses the issue but the change is not set in stone as it will affect all the moves that you currently use. It will not, however, affect old replays as Toribash will still fall back to the old (broken) way of applying damping for those.

    We'll be looking for feedback on whether to keep this change in the final release of Toribash 5.70 so your opinions are welcome here.

  • Modmaker & mods
    • Max environment objects count changed from 128 to 256
    • Max dynamic objects count changed from 16 to 48
    • Max environment joints count changed from 16 to 24
    • Fixed bug with joint triggers not being set from modmaker UI
    • Custom hardness support for bodyparts and joints
    • Custom friction support for bodyparts and joints
    • Per-joint fracture threshold support
    • Fixed bug with turnframes resetting to 0
    • Fixed bug with joint range changes being ignored if either of two values was kept at default
    • Static objects with non-zero hardness now deal damage to player
    • Fixed bug with shield bodyparts also always acting as weapons
    • Fixed bug with score changes from triggers not affecting fight outcomes
    • Hold shift while using scroll bar to change input values for finer adjustments

  • Other changes
    • Fixed hand and leg trails anchor points when affected bodyparts are dismembered
    • Ignoring user now also mutes their emotes and shouts


Updates in 5.70b2


Updates in 5.70b3


Updates in 5.70b4


Updates in 5.70b5


Updates in 5.70b7


Updates in 5.70b8

Last edited by sir; 2 Weeks Ago at 05:08 PM. Reason: 5.70 beta 8
5.70 beta 5 now available (Steam alpha + windows standalone), changes inside:

  • Fixed crash to desktop when attempting to open modmaker after previously exiting it while in replay mode
  • Fixed bug with modmaker UI mouse clicks occasionally triggering world entity selection
5.70 beta 7 now available on Steam for Windows and macOS, here's what's new:

  • Replay keyframes display and editor on replay timeline (click to go to keyframe on a cached replay, right click to edit keyframe)
  • Replay speed support and toggleable smoothing for keyframes
  • Navigate replay search results with next/prev replay buttons
  • Fixed camera smoothness on slowed down replays with keyframes
  • QoL tweaks to some status messages produced by modmaker and during keyframing
  • Performance and stability improvements
Beta 8 now available on Steam, changes inside:

  • Body, joint and env object hardness now affects dismemberment and fracture
  • Tweaks to Lua save_camera_keyframe() to ensure uniform behavior with K hotkey + data integrity checks



Planning to push 5.70 beta for iOS via Testflight tomorrow if all goes well, features keyframing and updated replay UI