Toribash
Noob pack is completed. Here's some previews.



As you can see there are currently 4 card types in game, and some semi-types.

Red cards are attacking cards. You can only attack your opponent if you have red card.
Blue cards are defending cards. You can only defend the attack if you have blue card.
Black-violet cards are Bad Luck cards. You have to play them the moment you draw them from your deck.
Golden cards come in 3 types: Combo card, Counterattack card and Decap card.
Combo card you play directly from your hand after you made attacking point damage. And if you have more then one in your hand you can play them all, its like making a combo.
Counterattack cards you can play after making defense point damage, and you play them from your hand in the same way like your combo cards (as many you have), so its like combo counterattack after successful defense.
And Decap card can be play from your hand only after your opponent plays his Bad Luck Fumble card. So, he fumble, and if you are lucky to have Decap card in your hand when he fumble, you decap him - game over.

Now I'm preparing rule book, and after that Snake gave me suggestion that we make an Org and spread this game to the masses.

If you wonder what are those numbers in circles under the card image here is explanation: As you can see in the image there is a big number that is like default power of the card and presents the point damage/defense you can do. You can play card by simply placing it in upward face up position (attacking card) and you will do point damage presented by that big number in the upper right part of the image. But if you place your attacking card in the horizontal position (face up for attacking cards) that card must be activated by dice. You are risking to activate lower number of damage, but you can also make better damage if you get better number on dice. Those 6 circles with numbers are corresponding 1 to 6 numbers on dice. You play the dice and depending what you get on it you do better or lousy point damage/defense.

Defending cards can be played with activation also, but for them, if you place them in the face down upward position they will be played with default damage. But if you place them face up in upward position they will be activated with dice for better defense. So, sometimes its good to put defense card face down and make an ambush to player, and sometimes you have to risk and put that card face up (showing what kind of defense it is) and activate defense with dice for better or worst defending points.
Last edited by 8OJ4N; Jun 30, 2012 at 09:03 AM.