time for my contribution:
ive always wondered what the knee bug was.... now i know. D8. take out the bug and replace by the other commented out stuff, and you'll have square, but working legs.
# mpjetjoust (altered by blkk)
gamerule
engagedistance 200
body r_thigh
shape cylinder
rot 90 0 0
sides 0.12 0.3 0.0
pos 0.8 1.6 .5
#shape box
#sides 0.21 0.6 0.21
#pos 0.8 1.3 0.8
body l_thigh
shape cylinder
rot 90 0 0
sides 0.12 0.3 0.0
pos 1.2 1.6 .5
#shape box
#sides 0.21 0.6 0.21
#pos 1.2 1.3 0.8
body head
pos 1.0 1.45 2.05
body breast
pos 1.0 1.5 1.6
body chest
pos 1.0 1.5 1.35
body stomach
pos 1. 1.55 1.15
body groin
pos 1.0 1.6 0.95
body r_pecs
pos 0.75 1.5 1.55
body r_biceps
pos 0.45 1.5 1.7
body r_triceps
pos 0.05 1.5 1.7
body r_hand
pos -0.35 1.45 1.7
body l_pecs
pos 1.25 1.5 1.55
body l_biceps
pos 1.55 1.5 1.7
body l_triceps
pos 1.95 1.5 1.7
body l_hand
pos 2.35 1.45 1.7
body r_butt
pos 0.8 1.6 0.85
body l_butt
pos 1.2 1.6 0.85
joint r_hip
pos 0.79 1.6 0.8
range 2.4 -.4
joint l_hip
pos 1.21 1.6 0.8
range 2.4 -.4
joint r_glute
pos 0.9 1.7 0.91
radius 0.165
joint l_glute
pos 1.1 1.7 0.91
radius 0.165
joint abs
pos 1.0 1.6 1.05
joint lumbar
pos 1.0 1.55 1.25
joint chest
pos 1.0 1.5 1.45
joint r_pecs
pos 0.85 1.45 1.6
joint r_shoulder
pos 0.65 1.5 1.7
joint r_elbow
pos 0.25 1.5 1.7
joint r_wrist
pos -0.2 1.5 1.7
joint l_pecs
pos 1.15 1.45 1.6
joint l_shoulder
pos 1.35 1.5 1.7
joint l_elbow
pos 1.75 1.5 1.7
joint l_wrist
pos 2.2 1.5 1.7
joint neck
pos 1.0 1.5 1.9
joint r_knee
range 0.8 -1.5
joint l_knee
range 0.8 -1.5
^^this is the "take a shit" stance. Have Fun
--------------------------------------------------------------------
also, this ones pretty simple
env_obj 1
pos x y z
env_obj 2
pos (2-x) ( -y-0.25) (z)
where x,y,z are any number, object 1 is the tori/uke reflection of object 2