Toribash
I find that replay to be fucking hilarious
Also punching and raising the shoulder while having your body bended like that doesn't look realistic, at least IMO
The spin at the end looks pretty cool though
oh yeah
The first one looks pretty good, but the hips shouldn't be that extended.
The next trick looked great, but try to get more spins on it.
oh yeah
I'm jelly :c
That was pretty awesome but just a bit dull.
Of course, it is really good but nothing much interesting.
Booms were good and the tricking was pretty enjoyable but it took too much time for you to get to the arm to do the skeet. The skeet was pretty good tho.
Almost non existent opener, but the hits super destructive
You seem to have booming down to it's knees, and that's good, but now I propose you to try to do hits like these without grab, because a replay looks wonky when you use grab for every hit

The skeet was also pretty nice, I liked how you didn't rely on grab to do it
Holy shit its been alot time with no making serious replays...
Here is something new, another that last ones.
Attached Files
#aadame - pew pew pew.rpl (228.3 KB, 37 views)
~RIP [Vector], Shikkumo's butthole
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Opener was decent, though your following kicks looked REALLY weak. You were stiff on the opener and when you were getting yourself up, not to mention you could have just removed those 600 needless frames from the replay. The boom was also decent, but I expected it to be a little bit more destructive. The replay was simple and not very original. 6/10
:^)
Thank you AkumaZZZ this is exacly what i expect in good cnc. Also yeah it is not much destructive because i focused more at flow here not dms
~RIP [Vector], Shikkumo's butthole
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