Originally Posted by
DrHax
Match making, random mod out of a competetive list, playing a series of 5 rather than just one match, and longer seasons fixes all of these problems.
I've been trying to figure out how to create a match-making system that would work, but I'm struggling a bit
The main issue is that I don't think many people would want a match-making system to
replace ranked servers, as ranked servers are ostensibly a way to play competitively while still being able to chat to your friends, whereas a matchmaking system would have 99% focus on competition. And if we have ranked servers
alongside a matchmaking system, people will still be able to noob-farm, so while it would add a nice feature for good players, it wouldn't fix anything to have them side by side
Having said that, I really like your idea of the matchmaking system giving you a random 5 competitive mods to play, and the elo shift is based on who wins the duel, rather than going up and down after every game (since, like you said, winning a singular match in toribash against any player really means nothing). So, I support this idea because it would be a fun feature, but I'm struggling to see how it could fix the rankings without having to remove ranked servers completely.
An idea: ranked servers could only affect your mod ranks, but to change your global rank you have to fight in the matchmaking system? At least this way it could encourage more people to use it, so you won't end up being matched with FistofLife 20x in a row.
Thoughts?
Anyway, I hope things will get better after elo restricted servers are introduced, and if not then we can reevaluate things then. People need to realise this is still the testing phase for the new ranking system and patience would be appreciated while we figure things out (this isn't aimed at you Hax)