The shading on this one is too heavy, think, it's meant to be like a powerful robot or something.
You know, solid, strong and stuff.
When you make the shading so heavy when it's coming from under the parts of it, it makes it looks as if it's floating.
Try to simply lower the opacity of the shading layer, and thinking about where on the parts you want it to be really tightly together with the part that's under it, or whether you want quite a bit of space between them.
Adjust the opacity of the shading in them perticular places to make it a little more realistic.
Also, the highlights are way too strong, it's as if there is a sun at every angle of the head and is shining at it, remember, one sun.
Think about how shiny the surface is, and don't just make the edges so shiny, try putting gradient through the actual pieces of the head, AlphasoniK did it on his "bass" head, now look at it in the expo. :o
Another thing is the eyes. I must say this head is much better than the others, the thing though that spoils it, is the eyes.
Think about this, it's a robot, it's not meant to have oval eyes, think about the shape of it, and make it suit the rest more.
Try making them look more intimidating but at the same time, emotionless. Show no emotion in the eyes whatsoever.
The part with many thin and long pieces sort of put together doesn't quite work, if you want to keep them, I'd seriously suggest lowering the opacity on the shading.