Endurance Onslaught 6.0
yes it is in stderr

why would I create a new thread when there is already a thread (admittedly old) dedicated to this error?
no one has a clue? Perhaps if I knew what GLX or OpenGL extentions this program expected? Is there source code somewhere I can look at to see what might trigger this error?
I ran the windows version of this through WINE. It ran flawlessly. So I dont think this can be a problem with my OpenGL. I can continue to just run it though WINE but I would really prefer a native client. Does no one have an idea about this?