Explanations
Originally Posted by slainveteran
Does it work on linux / mac / solaris / my toaster?
Can you edit the textures in the program?
Why is it 8.8MB? Thats huuge...
looking at the preview pictures, it looks like you are using higher polygon counts than toribash, that means you may not get the exact same look as you would in game...
it works on anything that can run a decent game these days, so linux, mac, pc, even the occasional freeBSD. I could do a crosscompile for that, but i hath no mac. So mac version would be... a pipedream? And for now, its just a texture viewer... with benefits.
And its 8.8 cause i included the support files for windows. the one for mac and linux is just a plain vanilla executable. about 4 megs unzipped.
The preview pictures uses shaders, and i believe in openGL 2.1 it turbosmooths/subdivides smooth faces automatically. The spheres are icospheres about 2x subdivisions.
I could lower the base polycounts down though. or better if anyone knows the polycount for the tori's ingame.
Oh and btw, this is an offshoot of the base blender file i use to map out my textures ingame. I could give that away for 20k tc >=)
joking....
EDIT: Uploaded a new version
Additions and fixes:
Camera controls are now changed. Drag left mouse to rotate camera view
Added transparency (less lag hopefully)
Lessened vertex number
Normal maps/bumpmaps (not sure if it works or not... but thats where you guys come in)
Download here
Last edited by avwave; Jul 25, 2008 at 02:08 PM.
Reason: New UPDATE