Originally Posted by
poop
[B]So here i have compiled some of the most effective but no so honorable moves to practice in aikido.
7. Striking Never go for a strike in the first 3 frames, its suicide, always wait until the frames go to 30 before you start kicking/punching to ensure contact.
9. Throws win matches Don't just lift your opponent, pick them up as hard as you can, and slam them on the ground.
11. Laxing and You Before going for a lift, before making a save, kicking punching anything, relax all so you will see exactly how your momentum is proportioned and click your joints based off of your relaxed tori. Its wicked.
12. Torque jumping Going to be lifted? let them, jump up as hard as you can when someone lifts you in attempt to flip over them only to land on your feet all trolly like.
More tips will be added soon!
Some of these tips are so bad I if you are trying to learn ignore almost all them, the ones I quoted are especially terrible.
"Never strike in first three turns" - That makes no sense, You can get some of the best strikes on the first two turns. Snap kick - excellent way to deal damage. headbutt can be effective in DMs. Knee lift, very good way to lift. All three of those super effective moves are on first two turns.
"Slam your opponent into the ground"
Normally not a good idea, this suggests lowering both arms, which is a terrible idea as it puts your opponent into a brilliant position to suplex you. Lowering both arms just launches your body up.
"relax all"
Again a pretty poor way to deal with things, if you want to relax joints to stop a impact, just relax the joints the strike will hit.
"Jumping"
Idea of lift is to put your opponent in the air, so your logic is to jump into the air allowing them to be lift...
Last edited by FistofLife; Aug 28, 2014 at 10:26 PM.