Originally Posted by
T0ribush
And yes Halo is revolutionary in a sense, actually more evolutionary than revolutionary.
We have our gay ass standard fps with your standard controls, Jump, shoot, sprint, crouch which appears in Call of Duty, Red mercury, black hawk down, Battlefield, and many others. Now we have Halo Reach, which has Low-grav, Jumps, shoot, sprint, and crouch, Loadouts, that completely changes up combat, from small weapons to large vehicles. The fact that the physics are completely different compared to any other fps is quite revolutionary itself.
Congratulations, you just added 3 different things that you attribute to Halo Reach, yet were around way before it.
Low grav could be seen in Unreal Tournament with the grav boots, changing gravity etc. etc. Only need to list one example to render your argument invalid so moving on.
Loadouts have been around since the fucking dark ages of fps gaming. Heck, Call of Duty already had loadouts, BF2 has loadouts that affect vehicle gameplay as well as small arms fights, and it came out before Halo Reach, your argument is invalid.
And oh look, I make a shitty game based on Flash engine limitations, nobody else has this physics system, I'm revolutionary. No. Also, how is that any different than say the CryEngine, or the Quake Engine (which more games are based on than Halo's engine). There's nothing revolutionary about coming up with a new physics system if nobody uses it, or it doesn't cause any change. All Halo's engine has done is leech off other engine's properties and repackages it.