Well, in this case any mod with grabbing favors a "grab and never let go" strategy among all else, which generally ends up with much randomness and retarded stiff looking contortionism.
Striking mods (no grab) and particulary wushu, as snake said, have the highest skill cap among all mods. Good players catch up with runners, dodge or block openers, and players who wait in a corner would most likely end up pushed out of the ring.
"Grab and never let go" strategy? You are aware of the plethora of options you have available to you after a grab, right?
And I fail to see how striking mods have the highest skill cap, maybe you can elaborate more on that. Because all I see is hitting and running at its best. Sure you can look fancy if you choose to and abide to the fantastical "honor code", but that doesn't change the fact that a "hit and run (and then legcamp)" strategy is the most effective strategy there is to that type of mod.
Aikido big dojo (maybe even original aikido as well) has to have the highest skill cap of any mod so far. The sole reason is because your opponent's movements and momentum have a such huge effect on your tori that you have to actually take into account what you think your opponent might do when deciding what joints to move. And lot of the time if you guess wrong, you could end up in a disadvantageous position in an instant.
"Grab and never let go" strategy? You are aware of the plethora of options you have available to you after a grab, right?
And I fail to see how striking mods have the highest skill cap, maybe you can elaborate more on that. Because all I see is hitting and running at its best. Sure you can look fancy if you choose to and abide to the fantastical "honor code", but that doesn't change the fact that a "hit and run (and then legcamp)" strategy is the most effective strategy there is to that type of mod.
Aikido big dojo (maybe even original aikido as well) has to have the highest skill cap of any mod so far. The sole reason is because your opponent's movements and momentum have a such huge effect on your tori that you have to actually take into account what you think your opponent might do when deciding what joints to move. And lot of the time if you guess wrong, you could end up in a disadvantageous position in an instant.
whats easiler? to learn how to throw in aikido or how to comeback in wushu? the answer is obvious: it's rather easy to learn how to throw, yet it's still quite rare skill considering how large so called competative player base around.
That is because you don't know anything about striking mods so you're probably too low skilled in those to see all the depth (no offence). It's not about a "honor code", not running in tournament is a rule, like you don't hit bellow the belt or chew some ear on a ring irl.
I propose something : you seem to have played abd or aikido quite a lot since it seems to be your favorite mods, I've only played it at most a dozen time. I propose we meet ingame to have a few friendly fights in both wushu & aikido (or abd as you wish) to see which mod is the hardest to handle for someone who doesn't play it. PM me if you're interested ;p
You're right. I probably am too low skilled in striking mods (the only striking mod that I care about nowadays is ninjutsu) but that doesn't make anything that I've said any less true. There is little to no depth to striking mods when it comes to playing it competitively. As in "playing to win."
When you're playing to win, the only rules you should care about (unless you want to handicap yourself) are the ones set up by the mod, not the community. And guess what the "honor code" is.. A bunch of rules set up by the community.
I strongly disagree, the rules you should care about on a competitive level are the rules set by the event you compete in ! As in any combat sport rules have changed and evolved through time, and they're set by the official associations/communities of each sport.
What?
On a purely competitive level, both players will use all of the tools available to them which is, believe it or not, decided by the rules of the mod.. NOT the community.
Just like how in every sport, every athlete/team will do what ever they can do to win as long as its within the rules of the sport.
Rules set by the official associations of a sport are OFFICIAL RULES that HAVE to be followed. Community rules are not official in any sense of the word. Hell, they can't even be enforced...
Just because a rule isn't an implemented mechanic in the mod.tbm doesn't mean it can't be official.
If I make an event where I ban every player that runs away, that means it's an official rule of that event.
In my opinion most competitive mods right now are aikido7 for grab and for no grab a purely point-based mod with -30 gravity (although this is personal preference).
What makes aikido7 the most competitive in my opinion is the fact that you can avoid an oponent's grab, and no damage means the players are focused entirely on staying inside the dojo. Also no random dm's or fractures.