Originally Posted by
ImmortalCow
How soon after launch did you play it? Perhaps they patched all the problems - and there were a lot of them.
On release, and as I said it ran perfectly fine. Given that my PC is far from top end I can't see how anyone would have problems unless they're using severely outdated hardware.
Originally Posted by
ImmortalCow
If you try to fry an egg in a microwave you are going to have a bad time - it's not the microwave's fault. Cheap ports and poor development are responsible for the misuse of PS3 hardware.
If you played Uncharted you can clearly see that it is Bethesda's failings. Looking at other games around, it looks like they make a "console version" for PS3 and xbox, but account for PC hardware, and thus fail to utilize the PS3 which is not standard architecture.
It's a shame really that something as simple as memory management is sooooo hard for these AAA devs.
Neither of them were a "standard architecture" if you're following that logic. They both use similar architecture. Add the 3 vs 6+1 logical CPU thing and the PS3 should destroy the 360 on ports between the two. Graphically... The PS3 has a higher throughput on it's GPU, but we're talking a small percentage. None the less it has a severe processing advantage so on paper it should come out on top right?
So I'm going to pull some numbers.
Black Ops 2 (a good one since it's on all 3 current consoles)
console 360 ps3 wii-u
resolution 1080p 720p 1080p
average fps 56.94 51.72 48.39
None are close to PC standard, but providing the PS3 version is running at a lower native resolution than the other two it should perform better right? Seems Activision need to get some new coders cos they obviously don't know what they fuck they're doing... Lol Wii-U.
Far Cry 3
console 360 ps3
resolution 1080p 720p
average fps 23.82 22.62
Once again another game that was made to run at a lower resolution on the PS3 & isn't keeping up with the less powerful 360. Ubisoft need new coders too apparently...
Dishonoured
console 360 ps3
resolution 1080p 720p
average fps 29.73 29.10
Ps3 puts in a better show this time, but it's still running the game at a lower resolution natively.
Borderlands 2
console 360 ps3
resolution 1080p 720p
average fps 29.81 30.46
The numbers still don't add up to "superior".
Mass Effect 3
console 360 ps3
resolution 1080p 720p
average fps 29.65 25.64
Eh... That's a pretty big gap. Also I'm getting annoyed at all this 720p shit on the ps3. Took a bit of hunting but I found a game running native 1080p on the PS3. Also Bioware needs devs that know their shit, poor PS3 not being used properly...
SoulCalibur 5
console 360 ps3
resolution 1080p 1080p
average fps 58.85 58.71
That's more like it, but still no superiority to be found.
At this point I was hoping to find a Capcom game that was way better on the PS3 (after all Capcom love Sony) but outside of resolution differences on the early games from before the 360 had HDMI there's nothing of note.
Then again since Capcom games usually run on modest hardware there's no reason why the ports wouldn't be good.
Also have some lovely Bioshock 2 images.
Check out the reflections. :/ That's ugly as shit. Really Sony, REALLY?
Am I supposed to believe that no one outside of Sony is capable of making things for the console correctly? It's across the board, the technically superior machine generally isn't able to keep up; had it been one or two developers that struggled then sure, but it's not - it's pretty much everyone.
Hell most the new games aren't even natively running at 1080, they're being upscaled. That's something I'd expect from older 360 titles from before HDMI was added & 1080p support was enabled. I don't expect it from new games, is the PS3 being pushed that hard with modern stuff that they're having to make cuts? Possibly. Are the developers incompetent? Nope.
Originally Posted by
ImmortalCow
RAM and Blueray != power.
I never stated that, I pointed out two things that hobble the machine from being what it should've been. RAMBUS is a horrible technology where moving data quickly is concerned, the latency is a joke on anything that isn't a "predictable task" thus causing the PS3's processors to stall while they wait for something to do. Yeah you can get some pretty astonishing numbers from the PS3 where maths is concerned, but that isn't real world gaming performance. Those numbers need moved from one place to another and that's where the machine fails.
The PS3 should've been much better than it was, cutbacks were made, we got a far lesser machine. As I said earlier - It was a shame.
Last edited by SkulFuk; Feb 23, 2013 at 05:40 PM.
Reason: fucking forum formatting :<