Endurance Onslaught 6.0
wow
nice selfspar, I mean you were twitchy but Im used to that with you. But the idea of everything was nicely thought out
nice replay
Have a great day, thanks for looking at this post I guess.
cnc is an endangered resource
Opener was super generic and twitchy as fuck.
Spin was okay, still twitchy and rather stiff.
The gainer was nice. Still twitched a bit, but for the most part movement was okay. Setup and execution were nice. The spin was great, nice and fast.
The transition to the aerial was okay.
You could've continued it with a lot more flow and whatnot. You really killed all the momentum when you landed it with your hand and then went into the weird twitchy jump spin.
I attached a little edit, rather then trying to go into a specific trick, always have a couple different ones in mind, so that you can choose between them if your position doesn't let you do one and then you won't kill your flow.
Attached Files
yoloaerial.rpl (231.5 KB, 19 views)
[SIGPIC][/SIGPIC]
|Replay|ORMO|
Opener was generic as butts.
Spin was cool, but so generic.
Pose was generic, and the kick was stronk. It could've been stronker, I got a core, but whatever.
The only non-generic part of this replay was how you made uke stand up.
[SIGPIC][/SIGPIC]
|Replay|ORMO|
Originally Posted by Dscigs View Post
Opener was generic as butts.
Spin was cool, but so generic.
Pose was generic, and the kick was stronk. It could've been stronker, I got a core, but whatever.
The only non-generic part of this replay was how you made uke stand up.

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Attached Files
That is wonderful.rpl (19.3 KB, 42 views)