Originally Posted by
JellyNinja
What about Hitman absolution?
The new mechanics doesn't look way to appealing as a hitman fan.
Well, yeah like the guy above said it's not a lot like Hitman used to be. Instead of the wide-open levels of Blood Money, levels are now split into sections that you have to work your way through as you see fit. There may be certain objectives in some areas such as grabbing a keycard, or assassinating a lesser target.
I like to compare it to Batman: Arkham City's indoors sections. They share a lot of similarities, such as being able to deal with each section however you choose but still having to clear the room of objectives before moving forward. They both encourage stealthy gameplay but do not force it upon you. Batman: Arkham City with guns, perhaps?
As for disguises they're a lot more "realistic" but in a way that made it more annoying IMO. They only work from a decent distance away from any guards wearing the same uniform - but anyone else just sort of derps and lets you past, provided you have a disguise with clearance that isn't
their uniform.
I don't really like the "instinct" mechanic either. Feels exactly like Red Dead Redemption's deadeye mode, and IMO has no place in Hitman. Especially jarring was being forced into a CoD style "shoot everything whilst it's still in slo-mo" QTE right at the end of a certain level.
The other thing instinct does is allow you to shrug off the previously mentioned annoying detection radius of guards in the same uniform, for a limited time. It's
extremely useful in some of the more frustrating areas, but kind of feels cheap.
But, regardless of the above the game is still fun and definitely worth a buy. It's just not the same as its predecessors, is all. And working out all the various ways of getting through each section or killing each target is a ton of fun, and encourages replays.
Last edited by 4zb41; Mar 11, 2013 at 02:41 AM.