Originally Posted by
Zelda
KK re-read your earlier post. Still not sure the exact reasoning behind removing them. I can see how the reasons for not removing them are not acceptable to an unbiased council but it feels kinda pointless with the reasons you gave as far as I can tell. I'm probably overlooking something important (as I so often do) but how does the continued existence of historical clans prevent new clans from "carving out" their own success? Is it that new successes might not be so notable among such a large history of successful clans which now don't do much or something else?
Onto your life cycle analogy (if it can be called an analogy when you seem to view it as fact rather than a parallel), I don't understand the justification behind saying that it is the natural cycle of a clan. Sure it is what often happens (obviously) that way (creation, does stuff, dies) but that doesn't mean that that is a good way for it to happen. I understand that if any clans are ready to die it is the inactive ones but I'm not sold on the idea that clans have to die based on the reasons given.
That being said I don't really care enough about old clans to find the reasons to close them insufficient (I see crowding the issue of the clan list getting crowded as reason enough to kill clans but you say that there are other reasons). I know it isn't my place to question you but I feel like the total insubstantiality of this threads outcome warrants my doubt since my doubt doesn't really matter anyway.
Thanks for at least trying to explain to us what is going on.
Hey, I'm glad you brought this up. Forgive me if this post overlaps on itself but it's a winding issue that I'm going to do my best to lay out properly.
It was both the opinion of the council & l that legendary clans that we all look up to (your bncy, RAWR, Torigod and so on) were to be treated on even ground with all other clans. We sincerely believe that clans that have achieved as much as them are totally able to stand the test of time within the community whether or not they are alive or dead. Torigod would be the best example for this, they were an amazing clan with an astonishing reach that people looked up to. This is still the case, but not nearly as much as it used to be. If Torigod had never been removed I doubt that newer players that are invested in playing the game, warring, competing and so on would be nearly as inspired or influenced by Torigod (or some other equivalent) as they are by the new-school active clans that are up-and-coming with great potential to be as big (if not bigger) than those great clans of old. Having older clans on life support for the sake of preserving memory of their activity which is years gone by is nonsensical as the things they have achieved are not bound to a clan board and a tag they do not use. Reinforcing the idea that a clan who has members that are considered great because of their competitive edge gets preferential treatment over others who may not get similar exposure but achieve just as much by other, less grandeur means (making friends, socialising, having fun with the game) reeks of a system that promotes self-entitlement and bias, meaning that achievements should be weighed up and quantified against those that are long gone to appease a standard that has become inflated over the years.
I'm not saying that old clans didn't achieve anything great, that they didn't set trends or didn't present people with motivating content - I'm saying they used to. There's a lot of things a clan can do with their activity, and I am the first to acknowledge that. We've had clans based on creativity, networking, competition, the list goes on. None of those things can be done
without activity. Clans that achieve much and then die live on only in memory, and clans trying to pave the way currently will always be compared to the laundry list of things that the giants before them have done despite the fact that those giants have done nothing for years. I'm fine with clans and users hanging out and enjoying their successes and keeping up casual activity (like most clans do) but there's a line between that and nothing at all. When it comes to the point that nothing is happening, there's no reason to keep the clan over another. I guarantee that if I had just removed RAWR and not given them the second "pending removal" warning this would never have gotten as ridiculous as it has. People are fighting for the "memory" of clans, which is not getting taken from them. It's like seeing your favourite TV series end, you want to watch more but there's nothing left - you're going to have to make do with re-runs because there's nothing else coming.
There's a lot of discussion about the fact that we're just doing this to "save space". If "saving space" means that active official clans can look at themselves and say "we deserve to be here, this means something" then sure - I'll save all the space I can. Clans that genuinely work as hard as the older clans used to, clans that war, compete, create content, have fun, network, clans that are
active, these clans are always going to have less of a meaningful existence when they can look at their position and see other clans that are long dead & gone being held to the same standard as they are. The old dead OGs are not at the standard they are - they used to be. Official clans should be a thriving, awesome part of the community where people can surround themselves with opportunities and initiatives that people want to take part in, that isn't possible when you allow clans that are only active when they come back to deny your application live. If I were in a new-school official clan that had achieved much and proposed we were legendary I would be immediately shot down by the (mostly old-school) purists that still live in a world where Imsku is bodying people in Taekkyon, CheZDa is the only one making Toribash videos and spirit was clan active. This whole thing does nothing but give our clans a glass ceiling for the sake of the minority that are either a) Users part of the clan b) Staff that don't want to see their clans die (looking at you, Fish) c) Friends or a few of the more active admirers of those people. None of these users are truly affected by the negatives of having their clans stay, though all of them are affected by taking the inactive clan away in some sense, be it real or superficial (superficial meaning the "don't take muh memories" spiel, evident in most of the hyperbolic posts in this thread). Regardless, people will always just see this as "saving space" because it's easy for them to ignore the greater impact that dead clans actually have on the community, or would prefer to attack something they don't care to understand because of self-entitlement or bias.
To discuss the life cycle analogy, it's just that. Maybe I shouldn't have emphasised on it too much.
Cheers.