Toribash
It's pretty good, but it's not exactly what I mean by contrast.


As far as colors:
You can have colors fade into whatever you want. Blue can look better for shadows.
Different colors have a different feel.
red = passionate
yellow = energetic
blue = calm
Etc.

Saturation should lower at shades get darker or lighter. Your middle tone should have the most saturation.

It's always a good idea to change the hue as the brightness of a color changes.
When a object gets brighter, a certain color of light is shining on it. It could be red, blue, or some other color.

For example, if something is outside, you might want to make the lighter colors a little bit more blue because of the color of the sky.


Contrast:

When choosing colors you usually want shades from black to white for optimal contrast. Try to do it in 7 or so colors.

Use bright colors where the light is shining, and dark colors where it isn't. This is called shading, as I assume you know, but exaggerating this effect causes more (or less) contrast.


Highlights/Reflectivity:

When a material is really shiny, a lot of light reflects off of it. This is imitated in pixel art by highlights.

Metal, hair, beaks, plastic, water, (wet) skin, and other things of that nature are pretty shiny. So you add highlights.

Things like rubber, wood, or (dry) skin aren't very shiny.

Really, this is the holy grail of pixel art. Ever wanted to make something look metallic, but had no idea how? This is how.

You put highlights on the corners of boxes, or a point on a sphere that's pointing straight towards your light source.

Originally Posted by A Section of My Tutorial
Highlights/Reflectivity

Last, but definitely NOT least.

This is a big part of pixel art especially. Basically, you make things really shiny. On sharp corners, or parts of the image pointing directly into the light source you’ve made in your head, you make it brighter.

Sometimes you might have outlines inside of your art, like the cube I’ve shown in previous examples. That isn’t the best way to do things. Sometimes you want your outlines to be really bright instead, which can show shape much better, because, when you think about it, corners on cubes wouldn’t be black, they’d be bright because of all the light that is reflecting off of them.



Helpful Links:

http://www.wayofthepixel.net/pixelat...12272#msg12272
http://www.wayofthepixel.net/pixelat...92058#msg92058
http://www.wayofthepixel.net/pixelat...92207#msg92207
http://forums.toribash.com/showpost....1&postcount=50

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Last edited by crazyMLC; Jun 16, 2010 at 11:50 PM. Reason: Typed this up a bit too quickly. Fixed some spelling errors.
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