I think that changing the character models would break any existing replays, because the replays depend entirely on the physics engine and models to be consistent. If you open one up in notepad, you'll see that they're essentially just a list of what joints were changed, and at what frames. It's also the reason why replays don't work very well, if at all, with scripts that affect the characters.
This only currently happens because the "models" are primitives based on the hitboxes, not the other way around.
Yo, people, there's some stuff I wanted to ask:
First: Are you guys making a new version?
Second: If yes, then could you make a version without errors?
I mean, so i make cool replays I have to press r and change the replay, then when I make this for some times, I press space and... BOOM!
It erases all the work going to the starting position, time etc...
But, this is on 3.91, on 3.9 I have nothing to say bad...
Thanks.
BBCS
1. Yes, Toribash is actively being developed.
2. ... You're seriously asking for a glitch-free game to be made? Seriously?
You have no idea man, those koreans make some serious glitch-free games. I'm not kidding, I used to play a game called KSF, developed by a korean game studio, and they entirely eradicated every glitch in it in a month.