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Re: HOW TO experiment with test mod!
This thread is very helpful.Lol,I made a instagib head mod. :P
"I have not told half of what I saw." ~ Marco Polo
Re: HOW TO experiment with test mod!
I hadn't seen one, but is there a command for spawning extra items?

e.g. "Double uke mod", "4 arm mode" ..?
Re: HOW TO experiment with test mod!
"joint r_pecs
joint r_shoulder
joint r_elbow
joint l_axilla
joint l_shoulder"
joint l_elbow

it's called l_pecs
whats up with the whole axilla thing?
i don't know if it used to be axilla, but its not any more...(allthough putting axilla in a mod would do the same as putting pec, its just really confusing, i even saw a mod with both l_axilla and l_pecs) its strange because there is no l_pecs (well there is now) and no r_axilla...

4 arms
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Re: HOW TO experiment with test mod!
Originally Posted by MrPoptart
...

Ok, that is very very cool. Once we have the option to rotate joints, you will be able to make those lower arms work like the upper ones.

Very nicely done, even if not totally functional yet
<( O )>
Re: HOW TO experiment with test mod!
I would so love a rotation option in the mod editor!!!!!!!!!
I make mods more then I play the game and a rotator would make impossable and hard things as easy as "rotation [___] degreese"
I could make backward bending legs without remakeing the whole leg!
and I could make diagonal parts!
Re: HOW TO experiment with test mod!
Originally Posted by MrPoptart
I would so love a rotation option in the mod editor!!!!!!!!!
I make mods more then I play the game and a rotator would make impossable and hard things as easy as "rotate [___] degreese"
I could make backward bending legs without remakeing the whole leg!

nah... you probably would still have to position everything like normal... you would just be able to rotate the joints so when you go to bend them, they bend the way you want... also... possibly the ability to set bend angle and power.... things like that...

oh... and the ability to add more things in and link them up would also be cool
<( O )>
Re: HOW TO experiment with test mod!
Originally Posted by Cevius

nah... you probably would still have to position everything like normal... you would just be able to rotate the joints so when you go to bend them, they bend the way you want... also... possibly the ability to set bend angle and power.... things like that...

oh... and the ability to add more things in and link them up would also be cool

absoluty!