Originally Posted by
Hyde
The bias part was the part about spirit/MAD being untouched because of who's in them. There's no way that any of them would have the balls to piss suo/hampa off, although I guess it's fine to piss everyone else off is what I was going for by saying that
Spirit's already been killed, that happened a while ago. You can note the lack of clan tag on suo's posts.
*EDIT* Damnit hanz0! Let a man write an essay before you ninja him!
The logical clan to point fingers at would be mine since top of the tree = biggest most obvious target; thing is it wouldn't work because it aint immune. Also people forget I exist so yeah
K so I've been observing this, much like I observe everything else & finally decided to speak out on behalf of my slaves... and to maybe clear some stuff up.
I'll kick off explaining the MAD thing. Technically speaking MAD aint a clan, it's got a clan tag and a handful of people, however its purpose isn't as a clan - devs need a means of testing things, and if that involves testing something that requires being in a clan then they're good to go. So yeah, it's best to just ignore it's existence.
Now that's out the way I'll clear up things.
Staff bias on staff clans?
Doesn't exist. As already stated suo's clan got killed, and since they were the 1st CL winners + the reason Demon exits I'm pretty sure they fall into the historical category too. However they died.
"Immune" clans?
That was a thing until not too long ago. It covered clans that have devs & the upper end of the game's staff in them; and also old or as you lot put it "legendary clans".
Then people bitched and moaned. "Why is my clan being killed when [insert previously immune clan] has been inactive for months?" "That's not fair." "That's bias" and so on.
So it was decided that immunity would be dropped for all normal clans (MAD not being classed as normal), including ones with staff in them that were previously immune.
In other words - no one's safe. But I'll come back to this.
Why kill clans if their boards etc aren't being physically killed?
If a clan isn't active enough on the various things they're checked on they get killed after failing multiple times in a row, that we've established. The tag is killed off, members are set free, and in some cases the world ends and everyone cries... *cough*
However that isn't necessarily the end, a killed clan can rebuild itself, and in the process regain it's old board. There's also the "historical" factor so if a clan dies and stays dead the existence of the clan isn't lost, if that makes sense.
Gynx is evil
Gynx answers to me, the removal of clan immunity had to go through me, which in turn has resulted in this. No point shouting at him, it's rude to kill the messenger.
Baaaw RAWR baaaaawwwwww! Urban NOOOOoooo...
If you're in one of the clans affected by this then you can skip this part.
If not then where were you when every other old/historical clan died? I'm not aiming to be a dick when I say that, but I didn't see you fighting for them. If it's took you this long and this many clan deaths to notice then is it something that really affects you? >_>
For those affected in the clans
A clan dying doesn't change who you are, or any impact the clan had in the past - things are remembered. People are remembered.
I'm not going to argue over activity, if a clan has consistently failed then there's clearly issues in that regard - more so in older clans since you don't actively recruit new members and end up with a large roster of inactive people. It's just the way things are.
As stated above, this isn't the end. A clan can be rebuilt if you're willing to "work" for it, and if you're not then you can either carry on without clans or walk into another - I'm pretty sure there's no one who'd turn you down & you've got plenty of friends in other corners of the community.
Other things and words and stuff
I'll happily say that if we hadn't got our shit together, my clan would be on the chopping block right now. Instead of letting it die we're working on keeping it alive because it's our corner of the community that we built.
Hyde stated that Evil had to do the same, it faced death and with a bit of help from others is still alive.
Something something LEGENDARY CLANS
Something is being thought up regarding this, however it will not involve immunity for them - we can't do that now without reviving every dead legendary clan, it just doesn't work that way.
If you scroll through this you'll notice clan league winners have icons, and MAD has a TB logo because devs etc. It's most likely that something will happen akin to that or somewhere else as a memorial to them.
We can't keep things alive just because of history, that way every clan would go stale and after a time end up in the same boat.
/me shrugs
We'll figure something out on that front.
So yeah. It aint all bad, in the case of RAWR if killed they only need 5 people (of which a minimum of 3 must have been in the clan originally) and a handful of TC to make a come back. Apply the same to any other clan. The upside being that they wouldn't have a roster of inactive people contributing towards negative activity checks in the future.
Now that's done I'm going to go pick on Ryan for being Ryan, and I may decide to reply to posts on here later if people aren't playing white knight for the sake of white knight.
Last edited by SkulFuk; Apr 21, 2015 at 04:56 AM.