Originally Posted by
list
Honest question, do you honestly feel belts are viable determinants of skill levels in most cases anymore?
not rlly but its the only thing that i can use for a consistent comparison between players, the numbers are arbitrary but the skill difference is there, i would much rather we switch to something like chess where its a permanent score, mod ranks will be hopefully be the new(old) standard again but we dont really have a large enough playerbase to be able to clearly see skill gaps for what they are
belts imply that there are apparent "steps" between skill levels but its more of a gradient
the things i would look for when comparing skill would be along the lines of something like
how much do you know about toribash, the physics, the ui, the gameplay, combat tactics, and how it all interconnects? and then how fast/effeciently you can use that knowledge to win your matches, as far as replaymaking goes im not really gonna speak much on it, does it look like mo-cap? then ur gud.
Last edited by Kirito; Nov 20, 2023 at 10:14 PM.