basicly 12 tiles aranged 500d above ground. they are being thrust exactly countebalancing gravity. thrust 1 0 0 1 achieves this as long as gravity is 10 and obj is 0.1 mass.
the resut:
your are normal, but the tiles, which are pretty heavy, are not. they are antigrav and stay in one place unless acted apon.
this is really not that much of a WIP. i just want ot have feed back on how to improve. like for instance... should i make tile's heavier? should i make a "wuchu" version.... should i make a "akido version". new versions of htis mod released apon request.
note: i thought the mas number of objects waas 16, not 12.... strange, my brain must be hemmoraging.
hmmm, ive made an update. i think the tiles are to little dense, so i made them twice the mass. also decided that this was a bit too weak. no blood, dms, nothing. so i added a super bounce plane on the floor. this meaans that things will boucy away from it, but will still DQ. so you'll get dqed, but also the tiles will explode upwards... resulting in lots of blood and dms.
i think ill develop a judo version of this. seems the most compatable.
As in, I thought they would have some sort of upward thrust that kept them in the same place but moved down minimally if shoved.
they dont do that? they stay still unless your standing on it, and then they will fall slowly. and if you jump off them, they fall faster. whats the problem?