Guide under construction
********** sick header thing u d really dig *************
It was a matter of time! Finally, I'm proud (not yet, not until I finish this) to present you, all aspiring artists of Toribash, some neat tips and tricks about digital painting using a mouse only. Whether you're already an artist or not, this may be really useful for you, who struggles to get on painting but for any reason can't get a graphics tablet or it's just broken. Either way, I'll be guiding you through some techniques I apply in almost each artwork I do to get them done using this gadget, which is a handy tool for most of my digital activities, except for painting.
After years of study and practice, I feel like I have enough content to start teaching about how I work. Of course I'm not a professional graphics artist. This way,
I won't be teaching in details here how to actually paint, nor to draw, but rather, how to apply your knowledge and intentions on a canvas using a mouse. Concepts like value, color, lines, shading and others have a brief spot here. With this in mind, you must have at least some experience in traditional drawing or painting in order to move into digital painting. You should first learn to draw before stepping into painting. In order to replicate the traditional process of painting you have to learn the fundamentals, which I recommend looking over ahead on internet, or whatever platform you wish, since there are much better guides around. As a self-taught artist, I've been wandering around the web for years, seeking to and learning art by tutorials, guides and some step-to-steps. So, there's no such thing as best way to paint. You have to be responsible for your own progress. This means you also have to be self-disciplined through your journey.
****** introduction **********
First of all, I'd like to state that mastering your mouse won't be fast and easy. You'll need plenty of time, as well some patience. You'll also be limited, because
all the constraints a mouse have won't allow you to further develop your skills, therefore not all the things a tablet can achieve you'll manage to do with a mouse. Well, at least I've never known someone who accomplished this achievement. With a graphics tablet or the traditional process, you have something called
freehand precision. In the case of a mouse, there's no such thing. Instead, you must deal with either
controlled precision or
quick uncontrolled stroking. In a tablet, the general process of painting is the following: you draw a line, then look at it to see if it looks satisfying. That's done somehow unconsciousness. In controlled precision, you adjust the exact position of the line. In quick uncontrolled stroking, you quickly draw a organic imprecise lines. I'll show tips about both cases, which have their own useful subjects.
Here I'll be using three softwares to demonstrate what I'll be teaching:
Adobe Photoshop CC,
Paint Tool SAI and
Blender 3D. Even though I use them, you don't really have to. Most of my tips will be useful for other softwares too, as long as they have similar tools I used. I'll try my best to avoid typing walls of texts in each category. I'll also be using many examples I've done before, because I couldn't manage to finish a new artwork just for this occasion the time this tutorial has been published.
****** summary ********
Click on any of these links to go right ahead the tip. If it doesn't have a link or the link throws at you a blank topic, it means it's not done yet.
- Know your software
- Hotkeys
- Switch among sofwares
- Big canvas
- Layers
- Using references
- From traditional to digital
- Full digital
- Value sketching
- Lineart
- Constrain your work
Plain colors
Shading
- Stroke replication
Blend if
- Using vectors/vexels
- Smudge tool
- Brushes
Textures
- Matte painting techniques
- Post-processing
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- Useful links
- Downloads
******* tips & tricks ********
Know your sofware
Yeahh, this is the first tip I have to tell. These starting tricks will help you regardless if you use a tablet or a mouse. I just wanted to emphasize how really helpful they are, so there's not actually any new thing. Knowing your software is a must for most artists. Not only how it works, but how to use it
efficiently. You'll already have slow workflow due to using a mouse, so one way to get things done quickly is to know exactly where things are and what them do. You'd not want to lose your precious time seeking for tools and features. One other tip is to have an organized layout. Look at mine, may not be the best for you but it suits well my desires.
Photoshop
Paint Tool SAI (default layout, I'm used to use it as it is)
Blender (I use blender as 3d painting software)
As you can see, most of them are minor modifications of the default layout. However, these different things help me achieve a faster outcome. Also, I know exactly where are most of the tools I use, so I'm able to pick them really fast. Still about being fast, take the following tip:
Hotkeys
Ayy. I doubt you don't know this one. However, as already said, it's a friendly reminder. It's here to emphasize its importance to mouse painting, so be always aware of it!!
Using hotkeys not only makes you work faster but also prevents repetitive strain injury (RSI). I'm always with my left hand over the keyboard, this way I could *bang* and ohh I picked the smudge tool with the press of a button. Then again *tick* and voila, I have the handy eyedropper tool. I've set all my favorite tools to keys and combined keys close to my hand.
Here's how you change them in each software:
Photoshop ►Go to Edit > Keyboard Shortcuts
or Alt+Shift+Ctrl+K
SAI ►Go to Other > Keyboard Shortcuts
or manually change the tools' hotkeys by right clicking it then > Options
Switch among softwares
Some programs have features that's just better or easier to work than others. Some doesn't even have these features. Or it can be just personal preference. Switching among softwares can speed up your workflow because you'll have less pain to finish something when it's not possible or very difficult in a particular program.
I'm used to start all my drawings in SAI, because I's easier for me to do the following things:
- Draw the lineart
- Quick values lay out
- Color sketching
It loads faster in my pc as well.
*Sometimes, however, I start with a traditional sketch then scan it. When the sketch's really bad, I process it in photoshop in order to make it readable, by adjusting its values/fixing distortions.
In this drawing, I noticed I'd have to restrain my work by determined areas. I felt that I'd have greater freedom in photoshop for this, so I switched to it.
wip 2 ►
All those areas have locked transparency,
so I can't paint beyond the boundaries.
So I found well suited to finish the entire painting on photoshop from now on.
Sometimes I switch a lot among softwares. That happened when I painted the cosmic owl head. I had a lot of details to paint and mapping corrections I couldn't made just in photoshop.
cosmic owl ►
Yellow: Blender
Red: Photoshop
Blue: Paint Tool SAI
wishes ►
I did this in Paint Tool SAI, then I finished it in Photoshop
Big canvas
Using a canvas bigger than the final outcome to draw usually is the best way to hide minor painting imperfections and at same time to achieve a finer level of details. It also allows more smooth movements along with your mouse, since big fast strokes doesn't look all shaken. Try starting with something twice as big as you'd want it to be, or that have any dimension at least greater than 1500 px.
Example:
lewd steps ►
This is a big smudge tag I made years ago (2015 I think?) The drawn character wasn't made by me, neither do the other resources I used. However, the surrounding painting belongs to me. I'll talk a bit more about this when I reach Post-processing and Smudge tool
As you can see, it's almost twice as big as the final outcome. I did this to avoid using 1 px brushes while painting.
Layers
This one is quite obvious. Everyone seems to be aware of the importance of layers in a matter of organization. There are some artists that use only a few or worse, just one layer, though. Well, all I can say is that they know what they are doing. They're just aware of what needs to be painted at sight. It's something very close to the traditional process of painting, but they don't have to wait until the paint drys, let alone have the power of the undo command. The thing is: such a skill can be developed regardless of what gadget you use, but a traditional approach won't happen.
this ►
This is some thumbnail painting practice I did a while ago. I used one layer for each one, which adds up to 3 layers in total. Took me 15 mins to paint each. Sometimes I had to erase a whole part because it didn't seem right.
This way, you should abuse the use of layers. This doesn't mean that you need a clusterfuck of layers (like most of my works), one for each tint or one for each part of a artwork. That's up to you, but generally speaking we separate each layer with these aspects:
- Can this part be further adjusted to look better?
- Is this part optional or I'm unsure if it's needed for the outcome?
- Will I need to hide this part further ahead in order to facilitate my painting?
- Is this part customizable?
Thinking in these questions while painting is a good way to have organized layers. Folders are important too, so if you software allows them, use it.
BIG HOWEVER, that's a matter of preference. To be honest, everything write in this guide is a matter of preference. In the end, it's you whom decides to follow this or not. I myself don't follow this warning, because I'm such an unorganized person. See yourself:
pff ►This isn't such a complex drawing to have such high amount of layers. Most of the layers doesn't have names and folders are random. I can't even tell what most layers are. Lol.
That's a much better organization.
Using references
Last organization and workflow tip before we move to the actual painting, the practical part. Yay! To not take it out of our main subject, I'll show a great use of references for mouse artists. First, I really recommend you to have your own personal folder or somewhere to dump everything you think it's useful, be it now or in the future. The use of references is either
inspirational or
for learning (or both).
From traditional to digital
Now let's move to the fun part. I really suggest you to start your sketches in a traditional way for a greater result. Well, basically if you can't draw on paper you won't be able to draw on a computer. Dot. Hence the importance of knowing the fundamentals before moving into digital.
A fast sketch is okay, as long as its quality is good enough to be understandable, e.g. no doubts about detailed areas. A scan or a good photo is preferred to start drawing, when it doesn't care if you're doing lineart or not. Either case, take care to notice any distortions that might come up.
My usual process is seen below:
Sometimes the final outcome stays pretty faithful to the original sketch. If I don't see any majors errors, I don't see a reason to change it.
avoid this world ►
this one is almost faithful, except for the upper part, which I felt that it'd break the balance if it had those zeppelins.
Full digital
You could easily start full digital as well, skipping the traditional process. Since you'll be abandoning the freehand precision, you have to shape your way to find the sketch on the canvas. That is done by painting from big brushes/strokes in the beginning to smaller ones as the work's end draws near, often done by value sketching or messy sketching.
value sketch ►
Pick whatever values you may find just right for the composition and lay it out, not worrying about details or correct shapes.
Lines added later:
Value sketching
Here will be shown how you can do it using mouse, achieving pretty satisfactory results.
Lineart
Constrain your work
Stroke replication
Using vectors/vexel
Smudge tool
Brushes
Matte painting techniques
Post-processing
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Useful links
Create your first digital painting without a tablet
Downloads
Last edited by cappuccino; Feb 26, 2018 at 12:09 PM.