Re: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
No, I haven't heard of anyone with this same bug.
My two cents is that my computer's components don't support one or some of the fancy special effects that Toribash uses. Therefore the reason why we haven't heard of anyone with this bug is that most everyone else has a computer equipped with components, whether it be a up to date graphics card or a powerful enough processor, that are new enough to support these special features.
The reason I say this is because of the stdout.txt contents I posted earlier.
SDL_GL_MULTISAMPLEBUFFERS: requested 1, got 0
SDL_GL_MULTISAMPLESAMPLES: requested 4, got 0
Doing a bit of googling on the "SDL_GL_MULTISAMPLEBUFFERS" string, I find some references to FSAA, or full-scene anti-aliasing. It just so happens that older graphics cards, which I have, don't support FSAA. Could this be the root of the problem? I'd be willing to help test out a version of Toribash with an option to turn off FSAA to see if it corrects the problem.
It's understandable not to want to work on a bug if it looks like only one person has it, but if my guess at FSAA being the root of the problem is correct, then everyone with an outdated graphics card won't be able to play your great game.