proportions and shaping in general needs alot of work, going back to character design has opened up a whole new can of worms.
starting from the bottom:
needs a line for the hamstrings connect to the back of the calf, its not essential for the concept stages, but i noticed it and its bothering me
he needs hips, not just a curve above the bum
torso needs to be lengthened a bit, his abs wont fit under the ribcage
shoulder looks dislocated and hanging forward, pull it up a bit and add a line for the pec joining the shoulder
the back/shoulder muscles that pop up from the back would then be pulled closer to the neck
and he has no neck, lol
-but basically just dislocated shoulder and no hips.
alot of small changes, its the reason i havent gotten back into character studies again, im way too finicky on the small details
arm length and shape looks good though, which is surprising from some of the other small things, its usually the part people stuggle with the most.
maybe theres just not enough detail yet, base sketches were always a clusterfuck on my work, so i cant relate.
if youre looking to simply certain aspects of the anatomy, i suggest exaggerating certain key lines
but i am a strong believer of doing it right the first time round, then working on simplifying.
Last edited by BenDover; Oct 20, 2012 at 11:53 PM.