Hello,and i got a new idea,Why we should do add thousandths in Turnframes to take exactly the move or do a good move perfectly..
the command will be /set turnframes 0.5(is 0.9 to 0.1)
Actually this wont effect multiplayer much beacuse when turnframes set to 10 for example it updates joints at 500-490-480... and only updated frames take place in replay file. (ofc calculations will change) Which means server data wont change. But for singleplayer this will make some replays much more detailed. Thats what I'm looking for.
Honestly I don't think you would need less 1 turnframe, any smaller is just getting ridiculous.
Anyways I can't think of many situations where you would need this other than a small percentage of the time when replay making, which can still be easily fixed.
Replay maker here: Most of the time, I go frame by frame, but 0.5 frames is unnecessary, plus, if you use the shift-space mechanic, would shift-spacing now do 1 frame still? Or would it do 0.1 frames. In that case, it's be even more awful.
Actually 1 TF is a pretty big time when you're performing a speed 50 + kick. But this really isn't needed, since you can make all your kicks with 1 TF work just takes more time.
Or when skeeting 1tf is a bitch to try and aim with like 0.1tf would be super good for skeets haha, unrealistic thou.