Originally Posted by
Numbers
I've wanted to fix Spiritwrestling to make it a better choice for duelling since the current state of ABD is a joke right now in "competitive" play since you can just cheese a win by kicking them in the beginning and then tripod. IIRC, sumo is turned off in spiritwrestling, needs slightly more match frames, and a shorter timed dq time. I don't know if turning off self damage would make it better or not. Not sure how I feel about a wrestling mod without points.
removing ankles dq but keeping on wrists is actually good thing and we have a mod for it (sw4) it resolve alot of stuff. and dq timeout prevent random dq. you win only if you really bound your opponent.
no damage is also is a great thing since you are supposed to take down opponent instead of trying to get by score. so it's totally legit choice and require skills in arms locking.
so metagame will be all around how to take down opponent, what probably require more skill then score race
i can throw couple of technical wrist dq replays of sw, so as person who played sw for awhile and on behalf of fl0wers i may assure that wrist dq is essencial part.
http://forum.toribash.com/attachment...6&d=1341846458
(removing ankles dq but keeping wrists dq is totally legit)
i'm all up for limiting amount of bodyparts which you can grab to get rid of blatant lifting on shoulders grab without introducing dms, but it will restrict game to clap on start in order to proceed a throw/pin-down.
but it's safe to say very little ammount of people are able to play this way and most they count is grab gliching with arms and torso, so it's mostly about player skill anyway. (limited grabs prevent doublegrabbing and bounding by grab, so in order to bound opponent you had to work more with joints, to lock opponent's shoulders)
may be some day we will make a tutorial on throws and such and people will try to work it around but untill then abd will pretty much stay, since it's quite easy to get in mod even if you have no idea what are you doing.
hopefully sw mods will become more popular and ideally limited grab mods with no damage, so win or loss will be more or less objective (managed to pin down or not) and exclude dms and points randomness.
limited grabs will limit strategies used (leg grabs, blatannt lifts, shovel, torso/shoulder collapse on grab) and since such strategies are not possible in limited grabable bodyparts situation, such defence measures as dms are pretty much redundant.
dq timeout will prevent random dq, so you can't say it was luck when your opponent kept you bounded for 20 frames or so.
Last edited by snake; Jul 25, 2013 at 11:04 PM.