Blundering Butts: Nice speed in the first spin, but you don't use it to your advantage, and there's a tingy bit of ghosting in it too (knee through arm, frame 382). It's an interesting flourish to set up your actual opener, though, I suppose, but I would've liked it even more if you didn't have to stop completely in between and so obviously waste all that delicious momentum. The first kick looks great until it connects, but for some reason it just stops once it hits Uke. It's not exactly weak, but somehow you end up pushing yourself back more than imparting force on Uke after the DM. I'm calling the DMs from 284 to 277 a single kick. Clearly very powerful, since you manage three separate DMs instead of a single cluster, but looks a bit slow. Probably because a lot of the power appears to be from the arm, not the leg. The arm DM seems to be a nubclap, and besides it's at a strike-like DM at an odd angle with the pec extended (doesn't look like a proper rip). The decap kick looks pretty stiff too with the extended knee.
v2: A definite improvement. Less is more in this case: fewer strikes, fewer DM's, but that double core is a beauty, especially from the side like that through all those chest bits that usually absorb all your power. Kicks on bits of Uke on the ground often look cheap, but not here, because you don't stop before moving for that one last DM. Great flow, in other words. There's still a tiny break in it before the launch though, but whatever, you get that beautiful boom out of it. You use your arm a bit jerkily with the grab, draws unwanted attention to it. Also the elbow could probably have DM'd with some tweaking, now it's just a messy hit.
Tiglo: Again you don't use the spins you do during the setup for your opener, but this time it's slow enough that it looks like deliberate flourishment and not a missed opportunity to gather momentum. Your legs could be a bit less stiff at around 390 and again during the punch. Other than that, pretty natural movement. I also like the abrupt, forceful back and forth movement of Uke's torso. Nice pose as always, but there's some distracting ghosting just before you assume it.
v2: inconsequential DM's with a messy, grabby kick. I don't think this is an improvement. I love the pose, though.