Shader Problem
Well, my drivers are completely up to date. Just updated a few minutes ago.
My current GFX card is a Intel G33/G31.
When I click this link (in red):
It sends me here:
http://www.intel.com/support/graphic...m965/index.htm
An Intel 965. So what I'm thinking is, G33/G31 is the same thing as 965 or something like that.
Now, apparently, according to
this thread about shaders, I need a 950 or higher to run shaders.
I have an updated 965. Yet I still cannot run shaders.
Any reason why?
Is it because I'm still using TB 3.8 beta2? Maybe, but I doubt it.
I tried running shaders with TB 3.5, but it still does not work.
Btw, my stderr.
failed to load texture data/textures//menu
failed to load texture data/textures//menu
set_player_body - corrupt default tori texture
failed to load custom/uke/flame.tga
set_player_body - corrupt default uke texture
failed to load custom/uke/flame.tga
failed to load custom/uke/flame.tga
set_player_body - corrupt default uke texture
failed to load custom/uke/flame.tga
failed to load custom/uke/flame.tga
set_player_body - corrupt default uke texture
failed to load custom/uke/flame.tga
failed to load texture data/textures//menu
No shader extension found. Abortfailed to load custom/uke/flame.tga
set_player_body - corrupt default uke texture
failed to load custom/uke/flame.tga
I see it says 'No shader extension found'. I would think it means that I tried running shaders but it did not work.
I'm just confused about the fact that I have (at least I think I do) 965 and the requirement is 950.