Endurance Onslaught 6.0
Original Post
The first one is alright. Good thing it's nograb, but at the same time, punching using the same arm twice in a row made it look kinda sloppy. Still, not bad. The second got some more power, but the splitkick looks kinda weak when you contract it immediatly after the impact.
The flow interrupted when you were about to kick Uke's head off. It looked like you were trying to change the direction entirely. Try to make some smoother transitions between the hits. It will flow a lot better that way.
★★★★★
[Sigma] [ORMO] [OLDA] [OSHI] [a]lly