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Toribash 3.1b Bug Report
I feel that there should be one of these.(to sort all the bug posts into one topic)

Here's all the bugs I currently know of.

1. worldbuilder.lua fails to run now
2. names of replays/multiplayer fights get locked when transferring to singleplayer (you/someuser vs someuser instead of reverting to you vs Uke)
3. ukebot.lua randomly makes Uke completely disappear from gameplay
4. shift-p frame by frame not working
5. the menu sometimes doesn't come up upon pressing esc
6. now the left foot along with the left forearm display no gradient
7. the incomplete Torishop also makes Uke disappear
8. hud disappears along with Uke during disappear bug
9. Uke's physically still in the same place(disappear bug)
10. I saw that some can't connect to multiplayer with 3.1-beta

Screenshot of disappear glitch(I drew in the estimated head's position):


Please post a bug only if it is linked to one already stated(multiple ways to trigger the bug), or if the bug not listed.
Last edited by Stilf; Jan 14, 2008 at 07:23 AM. Reason: Numbered the bugs
2,4,5 - fixed.
7-9 (the disappear bug) is actually not a bug. Uke and hud were disabled when starting the ToriShop. Just start a new single player game.

Any links to threads about Multi Player connection problems (#10) since 3.1 beta 1 ?

I'm also adding one:

11. Garbled Text under players names when going to SP from MP.
7-9 The thing was, for me I had to restart Toribash to get Uke back.

I didn't see any actual posts, I was just chatting about the beta in Wushu, and I asked if anyone else was using it. They said they tried it, but couldn't connect. I didn't get anymore info, sorry.

I also noticed the text thing, I just didn't think about it.
Originally Posted by RabidClone View Post
7-9 The thing was, for me I had to restart Toribash to get Uke back.

I see. When I tested on Vista, Selecting SP was enough.

Regarding bug #5, I currently found it happens when saving a replay.
If anyone notices that it happens on other cases, please let me know.
Thanks.

*Thread closed due to release of 3.1 Beta 2*