Endurance Onslaught 6.0
Original Post
Nargamas Permanent replay thread
Hey guys , well i created a few new replays and i would be glad if you could give me some CnC to improve them


Attached Files
#legliftupsplitdecap.rpl (157.0 KB, 21 views)
Last edited by Nargama; Jan 7, 2012 at 06:23 AM.
That's pretty good.
There are points where you dont move any joints, or so it seems, which is never good.
Your starter is weird because it stops for a bit but the first lift is cool.
Your split and decap didn't have much power, but the last hit was nice.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
thank you
well i think i need to improve that .
I also noticed that i often holw my arms stiff or in the same position , ill try to change that
Hey , i got some new High gravity replays .
Well they are alwost the same but i did a / split-decap and a unarm decap version

Would be happy about some Cnc
Attached Files
high gravity.rpl (237.3 KB, 14 views)
High gravity 2.rpl (187.5 KB, 9 views)
High Gravity: The opener was original, the decap was nice too the last kick could have been a boom and maybe more DM's? Had a lot of frames left, instead of trying to get a pose

High Gravity 2: The first and second punch was nice, but like I said more DM's and less random movement
7/10 oeverall
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