good work. I find it hard to keep an even line with "/10" ratings, so I'll just rate verbally
3 kicks: nice, although if you'd decapped with the second kick and then separated the arms with the 3rd one, it woulda been even better. it seems easily editable to attain that
step kick: nice, fairly innovative. the arm DM takes a bit of the spotlight off the decap, but otherwise, great
headtrap: woulda been the best of these even if i hadn't noticed the headbutt (thanks madmanmad). i like the innovative starter and the explosiveness of the following madman
jump high: not really sure what this is about, but the hamer-like first kick was semi-cool.