yeah, ingame model is pretty smooth, doing my own take on him though, a bit more realistic.
looking at it after a bit of a break, the mouth area could be widened a bit and the chin drawn further down to counter the spheres pinching towards the bottom.
might just be the screenshot though, freecam seems to do funny things with the shape of the sphere when you change the angle.
also might just be the beards mapping on the sphere bringing it all it.
also considering turning this into a portrait, think its time i branched out from texturing.
changing my mind so much with this piece