Oh look a comment from me!111!111!!1!1
I'm not a sound guy, but I heard a bit of it and it seemed to work pretty well.
Problem with it is that yeah, it syncs better with 30 fps rather than 60.
Creative idea and good execution, but it doesn't really have a purpose.
Right, replay ultra critical time and nitpicky cunt time which you're going to
feel sad because I go really picky and find problems with the replay love me forever.
Alright, ShadowTwiz (Whoever that guy is) around frame 316 felt a bit jerky as you extended your left arm completely when I personally think it looks WAY better if you relax it through. When you jumped in the air at the start your arms looked a bit stiff, but I can't really criticise that too much (Stiff arms op). Pose is twitchy as well, but as that is way easier to fix than having to do the rest of the replay, so go do that.
This excludes criticising Brrr's opener
Now the good stuff, pretty well made self spar, and the punch combo was really really awesome, and actually looked somewhat real due to the reactions from Shadowtwiz.
Replay needs more booms and corks sadly...
Edit: Found another problem, the landing after the first jump of yours had a pause in it and didn't look all too good as you pretty much caused your momentum to halt, which didn't look all too good imo, but it's not all too noticeable.
Last edited by notnoob; Sep 2, 2013 at 01:57 PM.