Toribash
Original Post
Minimum PC Requirements for Shaders.
I will be upgrading my computer as high as possible at a low profit. I am only needing to change my Memory Card which RAM is only 128 Megabytes. It's a kinda bit slow for that kind of memory but I still got a 60 frames per second gaming experience. So I am changing it to 1 Gigabyte or 2 Gigabyte of RAM. But I am not able to change my Video card which is a GeForce 2 MX200. It's memory capacity is only 64 Megabytes. I was wondering if my video card is still capable of running shaders. So will it be? If not then what low profited video card can be capable of running shaders? (System Information Added. Removed Dumps.)

-------------------------
CPU-Z version 1.46
-------------------------

Processors Map
------------------------------------------------------------------------------------

Number of processors: 1
Number of threads 1

Processor: 0
-- Core 0
-- Thread 0


Processors Information
------------------------------------------------------------------------------------

Processor 1 (ID = 0)
Number of cores: 1 (max 1)
Number of threads: 1 (max 1)
Name: Intel Celeron
Codename: Northwood
Specification: Intel(R) Celeron(R) CPU 2.40GHz
Package: Socket 478 mPGA (platform ID = 2h)
CPUID: F.2.9
Extended CPUID: F.2
Brand ID: 10
Core Stepping: D1
Technology: 0.13 um
Core Speed : 2424.0 MHz (24.0 x 101.0 MHz)
Rated Bus speed: 404.0 MHz
Stock frequency: 2400 MHz
Instructions sets MMX, SSE, SSE2
L1 Data cache: 8 KBytes, 4-way set associative, 64-byte line size
Trace cache: 12 Kuops, 8-way set associative
L2 cache: 128 KBytes, 2-way set associative, 64-byte line size
FID/VID Control: no
Features



Chipset
------------------------------------------------------------------------------

Northbridge: VIA P4M266 (VT8751) rev. 00
Southbridge: VIA VT8235 rev. 00
Graphic Interface AGP:
AGP Revision: 2.0
AGP Transfer Rate: 2x
AGP SBA: not supported, not enabled
Memory Type: DDR
Memory Size: 128 MBytes
Memory Frequency: 134.3 MHz (FSB + 33 MHz)
DRAM Interleave: none
CAS# : 2.0
RAS# to CAS#: 3
RAS# Precharge: 3
Cycle Time (tRAS): 6


Memory SPD
------------------------------------------------------------------------------

DIMM #1

General
Memory type: DDR
Manufacturer (ID): (0000000000000000)
Size: 128 MBytes
Max bandwidth: PC2700 (166 MHz)
Part number

Attributes
Number of banks: 2
Data width : 64 bits
Correction: None
Registered: no
Buffered: no
Nominal Voltage: 2.50 Volts
EPP: no
XMP: no

Timings table
Frequency (MHz): 133 166
CAS# : 2.0 2.5
RAS# to CAS# delay: 3 3
RAS# Precharge: 3 3
TRAS : 6 7



Monitoring
------------------------------------------------------------------------------

Mainboard Model: P4M266A-8235 (0x2AF - 0x69A88CA0)



Hardware monitor
-----------------------------------------------------

ITE IT87 hardware monitor

Voltage sensor 0: 1.52 Volts [0x5F] (CPU VCORE)
Voltage sensor 1: 2.51 Volts [0x9D] (VIN1)
Voltage sensor 2: 3.23 Volts [0xCA] (+3.3V)
Voltage sensor 3: 5.16 Volts [0xC0] (+5V)
Voltage sensor 4: 12.22 Volts [0xBF] (+12V)
Voltage sensor 5: -11.52 Volts [0xB4] (-12V)
Voltage sensor 6: -9.60 Volts [0x96] (-5V)
Voltage sensor 7: 3.71 Volts [0x8A] (+5V VCCH)
Voltage sensor 8: 3.06 Volts [0xBF] (VBAT)
Temperature sensor 0: 40°C (103°F) [0x28] (TMPIN0)
Temperature sensor 1: 31°C (87°F) [0x1F] (TMPIN1)
Temperature sensor 2: 19°C (66°F) [0x13] (TMPIN2)
Fan sensor 1: 3590 RPM [0x2F] (FANIN1)


Software
------------------------------------------------------------------------------

Windows Version: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
DirectX Version: 9.0c
Last edited by Basher515; Aug 5, 2008 at 01:12 PM.
Basher515----10th Dan Black Belt
████████
I'm fairly sure it wont be able to run any aspects of shaders.
You will need a new graphics card if you want to get them
:D