Started modeling, just working on the base mesh for now.
yeah, added more and smaller spikes, longer tail, I didn't bother putting the runes/relics/whatever in the 3d reference because its something I'll freehand in Zbrush later. First I need to:
- finish base mesh (including hands/feet/clothes) base mesh meaning basic geometry.
- import to Zbrush
- sculpt more complex shapes
- remesh sculpture and make UVs
- add as much details as possible
- export displacement map and lower subdivision mesh back to Maya
- Make textures
- apply textures and displacementmap to model in Maya
- add hair/fur all that shit in maya
- simple rig
- render
- send OBJ + textures to client
- Get paid
- Get bitches
Last edited by Ezeth; Jul 16, 2014 at 04:27 AM.