really happy with your progress over the past month or two.
your design sense still needs a bit of work, but the drawing work is great.
dont get too stuck on using the same form and structure for your new works, keep mixing it up.
it maps a bit low, the chin is barely visable on the sphere, try not drawing the face so big for the next one and raising the eye level just a little.
that was my biggest concern in your 2nd MOR entry aswell, your faces are really big.
some more depth and harsher shadows on the bottom areas of the jaw wouldnt go amiss, get them nice and angled, with the dark background, it looks like hes got a chubby face, angled shadows will slim it down a fair bit..
not a fan of the mirrored hair, mirrored faces are fine, but mirrored hair always feels unnatural.
i feel you about not getting the whole metal vibe right away, i still dont get it... its a cyborg though, so you could just call it a synthetic material, rather than metal and save the metal practise for the next one.
or you could work on making it more metalic, im not fussed about it tbh.
also, stay away from female concepts, they never work, well, hardly ever, i didnt realise it was a woman, thought it was just a dude with dainty lips.
a womans bone structure and facial shape is a fair bit different from men, from a drawing perspective atleast.
started work on a similar concept a while ago, didnt get very far with it though, this makes me want to go back to it. good job.
Last edited by BenDover; Sep 8, 2014 at 02:42 AM.