to answer your real question, freeplay has different settings than mushu. a kick that will decap in freeplay will miss in mushu because you are farther away in mushu.
also the gravity and dm thresholds are different, there are many variables that change when you switch mods, that is why you never see someone using a mushu opener in aikido.
^all assuming you didn't change the mod
IF you did change the mod in freeplay then it's most likely because you didn't take into account that your opponent is not just going to stand there and wait for your foot to slash his body to pieces. the best mushu moves have multiple paths you can take for the second turn to adapt to your opponents move. My favorite mushu kick can be turned into a punch or a knee simply by adjusting the shoulders chest and lumbar. take your move and find where you can improve it so that it can adapt to your opponents move
(DO NOTE that in order to adapt to your opponent a good understanding of the joints will be needed but that will come as you play more.)
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i did the move and i'll just tell you now that a good mushu move plans to hit the opponent within the second or third turn, any more than that and your opponent probably has already hit you. i'll give you an example just for show
contract left pec
extend right pec
right rotate chest
right bend lumbar
contract left ankle
SPACE
extend left pec
left rotate chest
left bend lumbar
extend right glute
extend right hip
extend right ankle
SPACE
right rotate chest
relax hip
SPACE
contract right glute
contract right hip hip
extend right knee
relax right ankle
Last edited by Day; Apr 13, 2015 at 01:23 AM.
Reason: <24 hour edit/bump