fast double knee combo: never seen a knee combo before... nice. A bit simple maybe, but not too much.
snotty punch: you don't come by long distance punches that often... unfortunately here the jump was just a way to cross distance or a decoration, didn't add power to the punch. Even so it was good, but would have been great if the jump was used well.
counterweight: the simple (however shatterhitting) kick doesn't quite pay off for the extended lamely placed grab... sorry.
freestyle: the symmetry almost ruins the replay, and does make a dent in the style, but it lives. very cool once you stop the symmetry, and i have to admit that is an unusual breaking pattern that you achieve with that first kick.