Thank you all for your kind criticism
I'd like to start by addressing the comments about the size: Instead of seeing it as a bag of chips, I'd rather see it as a party mix. Different flavors for different people, you wont necessarily like all of em. That's the idea this mod was brought upon. Some people like nature chips (flat open spaces to just go at it), some people like hot and spicy chips (conveyors, destructible environment). And if you're greedy you can eat them all, but you don't have to do it in one sitting
Furthermore, as much as there's "no" incentive to go right across the map in a spar, it might make more sense in a parkour, or sparkour setting. If I take a look at (for example)
sparkour_oasis.tbm (a fairly large map too), there's not much incentive to go
everywhere on the map, because you don't need to. You can just enjoy the parts that are interesting to you and consider the rest as scenery.
The buttons are more
traffic-lighty, and i've taken the time to move the toris pretty much everywhere around the map. I just liked that bigass door, wanted to climb it, too. The sledge's handle is a bit lengthy, but what else is oversized in your opinion?
I really wanted it to have some papers on the ground, make it feel more dirty warehousy, hence 127-128, and I've made those and the yellow lines 10 units thick, and 0.005 above the ground. Depending on your distance from them, your graphics options, the angle at which you look at them and move your camera will all influence the clippiness of those parts. I am aware of these issues, but decided that not having them stick out too much and hinder gameplay was better than no mild clipping from afar.
But I understand the feeling that those two objects are fillers, and I could've probably made slightly better use of them.
The belts and the shelves were developed along the mod, with the base idea of it simply being a warehouse.The shelves are actually pretty hard to bring down, unless you actively try to do so. Beginners might have a hard time reaching the top from the conveyors, but better players probably won't have that much trouble. The conveyor helps you jump quite farther and higher, too.
Speaking of the conveyors, they can also be useful to relocate to a new side at will, running on them is very easy and makes you go really fast.
They're extremely heavy, and floating, not touching any of the objects around them. Theoretically the slippery object below is only here for the color (and safety, in case they'e pushed down by an object or Tori that reached the wall). I've never ever seen them go out of their track, but I'd love to see how you managed that?
I hope this clarifies my choices a little, I'd like to say that I give great value to these feedbacks, and (again) thank y'all for it. I'll make sure to keep all of them in mind when working on my next mod, for something even better. I still have a lot of progress to do in the color department for sure (playing with lighting and such).
And Karbn - Nice conveyor waltz
Last edited by DashSora; Jun 13, 2017 at 05:16 PM.