First off thanks for making the only shop price update that I actually like and havent lost mils as a result of it so hats off to you!
Originally Posted by
sir
- Changing stock to unlimited for all non-exclusive items available in the shop
Reasoning behind this is that stock feels like a redundant feature for the vast majority of items, especially considering that most "No restock" items that we had were eventually getting restocked years after the initial release. We'd like to get rid of limited stock for items that we expect to be always available in shop - and to potentially introduce some actual rare item drops which would keep super low stock, high price and get permanently removed from shop once all bought out.
To clarify do you mean all items that are currently out will have unlimited stock even the exclusive items like Sakura, Snow Globe 3D head item, Corrupt scythe and collector items? Their value would plummet if that is the case but I guess I can't really give an opinion on this without knowing the full plan on what will happen in the future and what will be coming out classed as a rare item.
Right now I don't really see a point in making the stocks unlimited and then releasing "true" rare items when you could just keep the stocks as they are and just continue releasing more rare items with no plans of restocking.
Originally Posted by
sir
- Automated in-game market with a transaction tax
It's super confusing not to have a proper market system in a game with open economy these days, but there is a number of issues we'll be facing when making a system like that, with the main one being that market would eat up a huge hunk of Torishop purchases. While this is good for the players, this isn't really good for game economy as, ideally, we need to be able to sink as much TC and ST as we are spawning, be it as a result of login rewards, quest rewards or (boosted) fight win earnings. A solution I'd go with would be introducing a tax on any transfers made through the automated market - this way we both get to remove TC from circulation and players can get a quick and potentially cheaper way to buy items. We do not plan to ban regular TC or item transfers in case the system is implemented, so anything sold in forums' Market section would still be untaxed.
I think this is a super good idea and would massively increase the amount of people that can use the market and hopefully get more people into marketing (It would also give new players more of a reason to buy TC from the store if they don't know about the forum market for users selling TC).
Taxing trades made from the in-game market would be an interesting idea but I don't know what % you want to set the tax at but maybe something like this:
100,000+ = 10%
50,000-99,999 = 7.5%
20,000-49,999 = 5%
10,000-19,999 = 2.5%
0-9,999 = 0%
If you have access to the shop/market transactions and would be able to show the statistics for them that would make it 1000x easier to figure out tax rates and what would be best for removing TC from the game while also making the tax fair and also set a goal for how much TC needs to be sunk per month.
I think I'm sounding like a broken record at this point but I think a really effective way of removing TC would be the following:
- to restock Marketeers and update the prices.
- More MS events like finding dead accounts (Perm'd accounts with no chance of being recovered) and auctioning off the items from their inventories (there have been events like this in the past but I can't find the threads for them at the moment but someone like Creati0n should remember what I'm talking about and be able to vouch that they did sink a ton of TC really quickly).
- You could do mystery auctions where once a week/bi-weekly/monthly an auction goes up for "something" and everyone gets a chance to get in on the auction but no one knows the true value of it but the prizes can range from things like a custom flame made by Hampa, a QI pack, a rare item or even a free profile customization so that way hopefully all people from Toribash will want to get in on it and it'll be a regularly occurring large TC sink.
It should be pretty easy to sink the TC that the shop was sinking and them some but it would require MS to host more events.
Originally Posted by
sir
- Introducing a way to sell items while bypassing Qi restrictions
This idea isn't fleshed out yet properly, but yeah - I'd be interested to see if you have any suggestions on what could be the potential tax/payment for being able to bypass Qi requirements. Pay with ST for every N Qi the item requires? A paid subscription for the marketers that makes them ignore Qi restrictions?
I think this would be best as a monthly subscription service where you can pay around $5-$10 per month something around that (maybe more?) and you have access to buy items regardless of your QI to market with but you would need to make it so the user can not activate those items and use them in game otherwise you'll be negating people even needing 20k QI for Void and such or even buying No-QI items for Shiai. Potentially a way around this would be to "tag" every item they buy for TC while they have the subscription active (maybe have the item highlighted as Green or Red to make them stand out) and those items are not able to be activated or put into at set that can be activated while they are on an account that doesn't have the QI for them (That way people who have items that they bought no-qi or unpacked a pack would still be able to activate and deactivate their items while using this service).
Sorry for the delay on my reply to this post I've been meaning to do it but life has been super busy and have only just got around to it!
Let me know your thoughts and opinions on this, I don't know if I have misunderstood anything but if I have let me know