Old Post
ELO is pretty broken right now
I'm losing at least 1 ELO every loss and gaining .5 ELO every win
I suggest gaining/losing MORE ELO against players within the same tier/rank rangeAnd gaining/losing LESS ELO against players out of your tier/rank range
If ELO Hell Tier wins against Diamond Tier, it wouldn't knock the Diamond players back by 3+ ELO
Making you lose less points when you lose a match, while increasing the points you gain when you win a match makes no sense. You'd be able to maintain a high rank, or even increase your rank by playing players that are nowhere near your current ranking.
The problem is that the ELO gain/loss negatively affects high ELO players. I lost more than 2 ELO in one game against someone low ranked due to a random wrist DM. To gain it back, I had to win AT LEAST 5 games.
Imagine Diamond ranked players if they lost against ELO Hell due to a random dm. I'm not sure how much ELO a Diamond ranked player would lose against ELO Hell rank, but it would take them multiple wins just to gain it back.
I wanted to suggest that victories against opponents of the same tier should give the players the most points towards leveling up, whereas defeating players who are different ranks should decrease the reward earned substantially for each rank distant the player is.
To be honest, your post reads like you're a bit unaware of how the process works and how it's meant to represent things.
That could be a case of a lack of understanding, or perhaps just viewing what is still the very new season rankings in a light of a system that would been a lot older and more solidified in its rankings, with a reasonable distance between said ranks already established due to something similar to the 'law of averages'.
I would totally agree with you IF, you didn't miss our point of view since you are not a competitive player like us, or in the absence thereof, a player that doesn't spend much time ingame.
It is not fair and it is frustrating to me to play a considerable amount of time a few matches to gain ELO bit by bit, playing with people that have LESS rank than me (considering theres not that many platinum players at the time) and lose it against a random with a silver rank by some DM, or something else.
I feel like the ELO is not a measurement of how good or bad player is in terms of skill, but a measurement of how many time he has spent grinding in the ranked lobbies.
Plus something that came into my mind is, there are skillful players that just could get into an alt and start playing/trolling against people like me or Karstnator making us tryhard even more, becoming more frustrating. and before you say, Thats what the belt restriction for, just win against those people and thats it. it is tiring already grind 10/15 matches, and those alts make our work even more tiring. and playing to know if someone is an alt or not is unpredictable. Same for the matches against the people (mentioning again the point of a lucky DM or another random factor in the match that makes me lose in a ridiculous way)