Toribash
Original Post
[WIP] double handed javelin
heres me newst mod. its barely 1/3 done.


this is using skazz'z awsum snippet. (skazz, can you official name it so i can mention it in my mod?)

also sorta based on skazz'z galdiator dule mod. im trying to make almost the same thing, but based on wushu swords.

instead or 2 swords, you have a javelin sorta thingy. you control it with 2 green orbs that you can grab. this allows more flexibility in the way the javeline is controlled, becuase the green orbs rotate. you swing your javeline around, while using your feet to propell your self.

in my current version, the blades are messed up, and the engagedistance is too high. there are lots of things that need to be done.

comments PLEASE. (and watch my replay, its pretty cool 8D)
Attached Images
javelin.jpg (47.4 KB, 160 views)
Attached Files
javalin.tbm (2.5 KB, 33 views)
tripple slice.rpl (36.8 KB, 25 views)
- its been a while
Wow, nice! I say take out the red insta thingies, make the blue parts insta, so there is enough to make two, therefore an mp version :o
Rawrawrawr, Ima Psy >:U
Shop | Replays
yah, i know. im actually not doing them so fast, i could have another one up here, but i decided not to post. its like a rocket hammer thing. ill post it when im nearly finished.


@psyfon: good suggestion, but i dont think so, cause insta mods are pretty laim in my opinion (quik draw D8 ). and there is enough for 2. the point if this is to have a way to actually BLOCK the other persons attack

thanks dethreaper 8D

-------------------------------------EDIT--------------------------------
ok i did it, and its almost done. however, i need some help
how do you make it so that ungrabbing something hurts? i know in medieval swords, if you dont grab the sword and it slides out of you hand, you get damaged.

now both uke and tori have the sword, and ive altertered it slightly. here you go:
Attached Files
javelin.tbm (4.8 KB, 9 views)
- its been a while
dengue....

would you try reading my post before you post? D8. if you read my edit, you'd have know i JUST DID THAT.
- its been a while
um lol?

i seemed to have forgotten to tell you that its instafeet too... maybey i should have. normally you dont use it though, becase your feet arnt in range.

and my code is getting F-ed up. i dont know what im doing wrong, but its proabably a typo. here the code:

#mod by blkk
#8D

gamerule
engagedistance 440




#Skazz's forward arm snipit.
#edited by blkk

joint r_elbow
range 1.1 -1.55

body r_triceps
shape box
pos 0.225 0.7 2.3
sides 0.1 0.4 0.1

joint r_wrist
shape sphere
pos 0.225 0.45 2.3

body r_hand
shape box
pos 0.25 0.3 2.3
sides 0.22 0.22 0.22
alt_sides 0.21 0.21 0.21

joint l_elbow
range 1.1 -1.55

body l_triceps
shape box
pos 1.75 0.7 2.3
sides 0.1 0.4 0.1

joint l_wrist
shape sphere
pos 1.75 0.45 2.3

body l_hand
shape box
pos 1.725 0.3 2.3
sides 0.22 0.22 0.22
alt_sides 0.21 0.21 0.21

joint chest
	radius 0.18
	pos 1.0 0.9 2.05
	axis 0 0 1
	rot 0 0 0
	range 2 -2
	strength 8.0
	velocity 60.0
	flag 32

ody r_foot
   color 0 0 0
   flag 6
   material steel

body l_foot
   color 0 0 0
   flag 6
   material steel

body r_leg
   color 0 0 0
   flag 6
   material steel

body l_leg
   color 0 0 0
   flag 6
   material steel



# Environment exported by WorldBuilder
######################################

env_obj 1
    shape cylinder
    pos 1 1 2.25
    color 0.2 0.2 0.1 1
    rot 0 90 0
    sides 0.08 5 1.5
    material steel
    mass 0.0001
    flag 16
    bounce 1
    friction 2
#END 1

env_obj 2
    shape box
    pos -1.9 1.3125 2.25
    color 0 0 1 1
    rot 0 0 20
    sides 0.5625 0.25 0.0625
    material steel
    mass 0.0001
    flag 6
#END 2

env_obj 3
    shape box
    pos 3.9 1.3125 2.25
    color 0 0 1 1
    rot 0 0 -20
    sides 0.5625 0.25 0.0625
    material steel
    mass 0.0001
    flag 6
#END 3

env_obj 4
    shape box
    pos 1 1 2.25
    color 0 0 1 0.5
    rot 0 0 0
    sides 3.1875 0.3125 0.0625
    material steel
    mass 0.0001
    flag 0
#END 2

env_obj 5
    shape sphere
    pos 0.25 1.4 2.25
    color 0 1.1 -0.1 1
    rot 0 0 0
    sides 0.1875 1 1
    material steel
    mass 0.0001
    flag 0
    friction 0
#END 6

env_obj 6
    shape sphere
    pos 1.75 1.4 2.25
    color 0 1.1 -0.1 1
    rot 0 0 0
    sides 0.1875 1 1
    material steel
    mass 0.0001
    flag 0
    friction 0
#END 7

#################################joints################

env_obj_joint 1 1 2
pos -1.375 1.3125 2.25
axis 1 0 0
range 0 0

env_obj_joint 2 1 3
pos 3.375 1.3125 2.25
axis 1 0 0
range 0 0

env_obj_joint 3 1 4
pos 1 1 2.25
axis 0 1 0
range 0 0

env_obj_joint 4 1 5
pos pos 0.25 1.3125 2.25
axis 0 1 0
range -10 10

env_obj_joint 5 1 6
pos 1.75 1.3125 2.25
axis 0 1 0
range -10 10

#ends here

############################################


env_obj 7
    shape cylinder
    pos 1 -1.25 2.25
    color 0.2 0.2 0.1 1
    rot 0 90 0
    sides 0.08 5 1.5
    material steel
    mass 0.0001
    flag 16
    bounce 1
    friction 2
#END 1

env_obj 8
    shape box
    pos 1 -1.25 2.25
    color 1.1 0 -0.1 0.5
    rot 0 0 0
    sides 3.1875 0.3125 0.0625
    material steel
    mass 0.0001
    flag 0
#END 2

env_obj 9
    shape box
    pos 3.9 -1.5625 2.25
    color 1.1 0 -0.1 1
    rot 0 0 25
    sides 0.5625 0.25 0.0625
    material steel
    mass 0.0001
    flag 6
#END 4

env_obj 10
    shape box
    pos -1.9 -1.5625 2.25
    color 1.1 0 -0.1 1
    rot 0 0 -25
    sides 0.5625 0.25 0.0625
    material steel
    mass 0.0001
    flag 6
#END 5

env_obj 11
    shape sphere
    pos 0.25 -1.65 2.25
    color 0 1.1 -0.1 1
    rot 0 0 0
    sides 0.1875 1 1
    material steel
    mass 0.0001
    flag 0
    friction 0
#END 6

env_obj 12
    shape sphere
    pos 1.75 -1.65 2.25
    color 0 1.1 -0.1 1
    rot 0 0 0
    sides 0.1875 1 1
    material steel
    mass 0.0001
    flag 0
    friction 0
#END 7

#####################################joints###########################

env_obj_joint 6 7 9
pos -1.375 -1.5625 2.25
axis 0 1 0
range 0 0
strength 0
velocity 0

env_obj_joint 7 7 10
pos 3.375 -1.5625 2.25
axis 0 1 0
range 0 0
strength 0
velocity 0

env_obj_joint 8 7 11
pos pos 0.25 -1.5625 2.25
axis 0 1 0
range -10 10
strength 0
velocity 0

env_obj_joint 9 7 12
pos 1.75 -1.5625 2.25
axis 0 1 0
range 10 -10
strength 0
velocity 0

env_obj_joint 10 7 8
pos 1 -1.25 2.25
axis 0 1 0
range 10 -10
strength 0
velocity 0
- its been a while
1 week bump 8D


ok, i finally (FINNALLY) go stuff fixed. i dont know how, i just change alot of random stuff, like order of the aurguments and then woosh... it worked

screen:



time to upload into MP. XD
Attached Files
javelin2.tbm (4.1 KB, 7 views)
- its been a while