Toribash
Original Post
First player-made bot-to-human fight
Bot-script made by me (and noticing afterwards the other script, random, is almost the same). No real AI for now, just Toribash not letting you control Uke at all, some random messages, and...yeah. Moves are way random, and usually end up with Uke killing himself. I plan to add a few things, like some random, properly set openers, and...if Lua allows me to write to files, maybe Neural-Network basic networking. I'm good with NN's.

http://jok.novahost.org/temp/botfight.rpl

See above.

(For 2.6 which I've been using, come to IRC, or alternatively, PM me.)


EDIT: Right-click > Save As. on the link. My host dislikes downloads apparently.
Re: First player-made bot-to-human fight
WTF he looks like he's being electrocuted or something !

Might be handy, considering someone of the crazy moves people use nowadays
'Speed doesn't kill people. It's coming to a sudden stop that kills you' - Anon
-----
'A witty saying proves nothing' - Anon
-----
'The fact that a believer is happier than a skeptic is no more to the point than the fact that a drunken man is happier than a sober one.' — George Bernard Shaw
Re: First player-made bot-to-human fight
2.6

Go on IRC and read the topic.

Also, I made a new version, here's the bot (you need 2.6 to run it): http://jok.novahost.org/temp/botnn.rar

It learns, so it will become more advanced the more you play (however it resets when you quit the game).